Maxon, the best solution provider in developing professional 3D modeling, painting, animation and rendering software, is taking part as well as providing live training in the 2015 Game Developers Conference (GDC). GDC is considered as the biggest professionals-only game industry event that will be commenced from March 4-6, 2015 at the Moscone Convention Center in San Francisco.
In this event, Maxon offers the game developers and creative professionals to visit their GDC booth (#208, South Hall) to get trained with integrating 3D models, animation and environments into their game development pipelines. There will be some exclusive demos on how Maxon’s industry recognized software Cinema 4D is seamlessly connected with several other most important game development platforms like Unity 3D.
Maxon will also demonstrate a new plugin that is under beta development and incorporated with the Allegorithmic Substance Designer 5 procedural texturing toolset directly within Cinema 4D. With this feature the Cinema 4D users will be able to avail a series of Substance Designer files and download them easily. Besides, the users can also simplify the content creation process with greater flexibility by modifying the textures efficiently.
Maxon is very much popular amid the worldwide 3d artists as it can easily generates complicated assets for game cinematics, game trailers and more. In recent times, Cinema 4D and Body Paint 3D are applied in some world class game titles like Halo 4, Empress of the Deep 3, Call of Duty: Black Opps II, The Division, and upcoming Dreadnought.
Cinema 4D Events and Presentations Around GDC
Adobe Systems – Tuesday, March 3rd: MAXON team members will exhibit the supreme Cineware workflow, a live 3D pipeline facilitating artists to open Cinema 4D projects directly within Adobe After Effects. In their demonstration, the Maxon team will focus on the synopsis of Cinema 4D Lite, that is included in Adobe After Effects and comes with a wide-ranging set of fundamental Cinema 4D functions.
601 Townsend Street
San Francisco, CA 94103
Evening presentation time TBD
Bay Area Video Coalition (BAVC) - Friday, March 6th: M dot Strange, the recognized Cinema 4D filmmaker and game designer, will present how his modernized workflow for motion graphics and game content creation has facilitated his one-man operation to make three full-length feature animations and a forthcoming A-list game.
Bay Area Video Coalition
2727 Mariposa Street #200
San Francisco, CA 94110,
Presentation Times: 3:00 pm. – 6:00 pm. and 4:00 pm. – 7:00 pm.
Game Developers Conference Hours and Location: MAXON will be displaying at the Game Developers Conference March 4 - 6, 2015, at the Moscone Convention Center, Booth # 208, South Hall.
Moscone Convention Center
747 Howard St., between 3rd & 4th St.
San Francisco, CA 94103
Exhibit Hall Hours:
Wed., March 4: 10:00am.-6:00pm.
Thur., March 5: 10:00am.-6:00pm.
Fri., March 6: 10:00am-3:00pm
Meet Up with MAXON: For fixing an appointment with a MAXON team member at GDC, please contact Vicky Gray-Clark, Ambient Public Relations, 408-318-1980, email@example.com, or visit the Booth #208 throughout exhibit hall hours.
Image Courtesy: maxon.net